Package com.massifmaps.components
package com.massifmaps.components
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ClassDescriptionThe atmosphere: the haze distant ground fades into, the colours it carries up into the sky,
and the stars beyond it.Possible free roam modes: what a one-finger drag does, and which camera model the
tilt and the rotation follow.The accepted values of this constant namespace.Container for all raster and vector layers of the map view.
The order in which layers are added is important for vector elements like Points, Lines
and Polygons.Directional light (sun) configuration, attached to the map via Options::setLightOptions.
The sun direction drives the sky shader, terrain surface lighting and shadows.
Note: this class is experimental and may change or even be removed in future SDK versions.One point on a day-cycle light curve: the scene light at a given sun height.
A list of these IS the "formula" that turns an hour into a look.A class containing various options for rendering and map manipulation.Possible panning modes for dual touch user input.The accepted values of this constant namespace.How fast a one-finger pan moves the map on a TILTED view, where a touch near the horizon
corresponds to a point far away and a touch at the bottom of the screen to a near one.The accepted values of this constant namespace.Possible pivot modes.The accepted values of this constant namespace.Possible render projection modes.The accepted values of this constant namespace.Shader-based sky configuration, attached to the map via Options::setSkyOptions.
The sky is drawn as a single full-screen pass before everything else, so it costs one
quad regardless of the camera.How finely the atmosphere is integrated.Possible sky appearances.How far a flattened terrain goes back towards a plain 2D map.The accepted values of this constant namespace.3D terrain configuration, attached to the map via Options::setTerrainOptions.
The elevation data source can be shared with a HillshadeRasterTileLayer, in which case
both features use the same tiles (ideally the data source should be wrapped in a
MemoryCacheTileDataSource to avoid duplicate loads).
Note: this class is experimental and may change or even be removed in future SDK versions.A named set of the tile LOD numbers, so a platform picks a density with one call rather
than by tuning four knobs that multiply.The accepted values of this constant namespace.