MSFCelestialLayer

Objective-C


@interface MSFCelestialLayer : MSFLayer

Swift

class MSFCelestialLayer : MSFLayer

A layer of objects placed in the sky by direction rather than on the map (unless one asks, see CelestialObject::setPosition). Added first in the layer order, every object is behind the map and terrain hides what is behind a ridge. Objects are batched by bitmap, so thousands sharing one bitmap (or none) cost a single draw call.