MSFMapRenderer

Objective-C


@interface MSFMapRenderer : NSObject {
  void *swigCPtr;
  BOOL swigCMemOwn;
}

Swift

class MSFMapRenderer : NSObject

The map renderer component.

  • Checks if this object is equal to the specified object.

    Declaration

    Objective-C

    - (BOOL)isEqual:(id)object;

    Swift

    func isEqual(_ object: Any!) -> Bool

    Parameters

    object

    The reference object.

    Return Value

    True when objects are equal, false otherwise.

  • Returns the hash value of this object.

    Declaration

    Objective-C

    - (NSUInteger)hash;

    Swift

    func hash() -> UInt

    Return Value

    The hash value of this object.

  • Forgets that the camera has been moved. The view a map is constructed with is the SDK’s own, not a placed camera, and the auto-flatten rule does not judge it - see AutoFlatten.

    Declaration

    Objective-C

    - (void)resetCameraPlaced;

    Swift

    func resetCameraPlaced()
  • Returns the map renderer listener. Can be null.

    Declaration

    Objective-C

    - (MSFMapRendererListener *)getMapRendererListener;

    Swift

    func getListener() -> MSFMapRendererListener!

    Return Value

    The map renderer listener.

  • Sets the map renderer listener.

    Declaration

    Objective-C

    - (void)setMapRendererListener:(MSFMapRendererListener *)listener;

    Swift

    func setMapRendererListener(_ listener: MSFMapRendererListener!)

    Parameters

    listener

    The new map renderer listener. Can be null.

  • Returns the current view state.

    Declaration

    Objective-C

    - (MSFViewState *)getViewState;

    Swift

    func getViewState() -> MSFViewState!

    Return Value

    The current view state.

  • Requests the renderer to refresh the view. Note that there is normally no need to do this manually, SDK automatically redraws the view when needed. The default arguments record the CALL SITE, so a view that never stops redrawing can say which of the ~30 callers is driving it (logRedrawSources below). Callers pass nothing; the compiler fills these in.

    Declaration

    Objective-C

    - (void)requestRedraw:(NSString *)callerFile callerLine:(int)callerLine;

    Swift

    func requestRedraw(_ callerFile: String!, callerLine: Int32)
  • Requests the renderer to refresh the view. Note that there is normally no need to do this manually, SDK automatically redraws the view when needed. The default arguments record the CALL SITE, so a view that never stops redrawing can say which of the ~30 callers is driving it (logRedrawSources below). Callers pass nothing; the compiler fills these in.

    Declaration

    Objective-C

    - (void)requestRedraw:(NSString *)callerFile;

    Swift

    func requestRedraw(_ callerFile: String!)
  • Requests the renderer to refresh the view. Note that there is normally no need to do this manually, SDK automatically redraws the view when needed. The default arguments record the CALL SITE, so a view that never stops redrawing can say which of the ~30 callers is driving it (logRedrawSources below). Callers pass nothing; the compiler fills these in.

    Declaration

    Objective-C

    - (void)requestRedraw;

    Swift

    func requestRedraw()
  • Captures map rendering as a bitmap. This operation is asynchronous and the result is returned via listener callback.

    Declaration

    Objective-C

    - (void)captureRendering:(MSFRendererCaptureListener *)listener
           waitWhileUpdating:(BOOL)waitWhileUpdating;

    Swift

    func captureRendering(_ listener: MSFRendererCaptureListener!, waitWhileUpdating: Bool)

    Parameters

    listener

    The listener interface that will receive the callback once rendering is available.

    waitWhileUpdating

    If true, delay the capture until all asynchronous processes are finished (for example, until all tiles are loaded).

  • Returns the current post-process effect. Can be null.

    Declaration

    Objective-C

    - (MSFPostProcessEffect *)getPostProcessEffect;

    Swift

    func getPostProcessEffect() -> MSFPostProcessEffect!

    Return Value

    The current post-process effect.

  • Sets the post-process effect. When set, the map is rendered into an offscreen buffer and the effect fragment shader produces the final screen output. Note: this feature is experimental and may change in future SDK versions.

    Declaration

    Objective-C

    - (void)setPostProcessEffect:(MSFPostProcessEffect *)postProcessEffect;

    Swift

    func setPostProcessEffect(_ postProcessEffect: MSFPostProcessEffect!)

    Parameters

    postProcessEffect

    The new post-process effect. Can be null.

  • Returns the terrain renderer (may be null). GL thread only. Internal method.

    Declaration

    Objective-C

    - (SWIGTYPE_p_massif__TerrainRenderer *)getTerrainRenderer;

    Swift

    func getTerrainRenderer() -> SWIGTYPE_p_massif__TerrainRenderer!
  • Undocumented

    Declaration

    Objective-C

    -(void)drawMaskQuad: (unsigned int)texture invWidth: (float)invWidth invHeight: (float)invHeight;

    Swift

    func drawMaskQuad(_ texture: UInt32, invWidth: Float, invHeight: Float)
  • Undocumented

    Declaration

    Objective-C

    -(void)multiplyScreenMask: (unsigned int)texture invWidth: (float)invWidth invHeight: (float)invHeight;

    Swift

    func multiplyScreenMask(_ texture: UInt32, invWidth: Float, invHeight: Float)
  • Undocumented

    Declaration

    Objective-C

    -(void)dealloc;

    Swift

    func dealloc()