MSFOptions

Objective-C


@interface MSFOptions : NSObject {
  void *swigCPtr;
  BOOL swigCMemOwn;
}

Swift

class MSFOptions : NSObject

A class containing various options for rendering and map manipulation.

  • Checks if this object is equal to the specified object.

    Declaration

    Objective-C

    - (BOOL)isEqual:(id)object;

    Swift

    func isEqual(_ object: Any!) -> Bool

    Parameters

    object

    The reference object.

    Return Value

    True when objects are equal, false otherwise.

  • Returns the hash value of this object.

    Declaration

    Objective-C

    - (NSUInteger)hash;

    Swift

    func hash() -> UInt

    Return Value

    The hash value of this object.

  • Returns the color of the ambient light.

    Declaration

    Objective-C

    - (MSFColor *)getAmbientLightColor;

    Swift

    func getAmbientLightColor() -> MSFColor!

    Return Value

    The color of the ambient light.

  • Sets the ambient light color. Ambient light affects all lighting enabled models in the scene equally, it has no direction or location.

    Declaration

    Objective-C

    - (void)setAmbientLightColor:(MSFColor *)color;

    Swift

    func setAmbientLightColor(_ color: MSFColor!)

    Parameters

    color

    The new color for the ambient light.

  • Returns the color of the main light.

    Declaration

    Objective-C

    - (MSFColor *)getMainLightColor;

    Swift

    func getMainLightColor() -> MSFColor!

    Return Value

    The color of the main light.

  • Sets the color of the main light. The main light affects all lighting enabled models in the scene equally from a certain direction. This light can be used to simulate sun or moon light.

    Declaration

    Objective-C

    - (void)setMainLightColor:(MSFColor *)color;

    Swift

    func setMainLightColor(_ color: MSFColor!)

    Parameters

    color

    The new color for the main light.

  • Returns the direction of the main light.

    Declaration

    Objective-C

    - (MSFMapVec *)getMainLightDirection;

    Swift

    func getMainLightDirection() -> MSFMapVec!

    Return Value

    The direction of the main light.

  • Sets the direction of the main light. The main light affects all lighting enabled models in the scene equally from a certain direction. This light can be used to simulate sun or moon light. The direction is always measured based on the local tangent frame of the focus point.

    Declaration

    Objective-C

    - (void)setMainLightDirection:(MSFMapVec *)direction;

    Swift

    func setMainLightDirection(_ direction: MSFMapVec!)

    Parameters

    direction

    The new direction vector for the main light. (0,0,-1) means straight down, (-0.707,0,-0.707) means from east with a 45 degree angle. The direction vector will be normalized.

  • Returns the render projection mode.

    Declaration

    Objective-C

    - (enum MSFRenderProjectionMode)getRenderProjectionMode;

    Swift

    func getRenderProjectionMode() -> MSFRenderProjectionMode

    Return Value

    The render projection mode.

  • Sets the render projection mode. The default is RenderProjectionMode::PLANAR.

    Declaration

    Objective-C

    - (void)setRenderProjectionMode:
        (enum MSFRenderProjectionMode)renderProjectionMode;

    Swift

    func setRenderProjectionMode(_ renderProjectionMode: MSFRenderProjectionMode)

    Parameters

    renderProjectionMode

    The new render projection mode.

  • Returns the state of the tile border debug overlay.

    Declaration

    Objective-C

    - (BOOL)isDebugTileBorders;

    Swift

    func isDebugTileBorders() -> Bool

    Return Value

    True if every tile layer outlines the tiles it draws.

  • Sets the state of the tile border debug overlay. Every tile layer then outlines the tiles it actually draws, in 3D following the terrain, with a colour per zoom level and alternating brightness between neighbours - so a layer using a coarser tile set than the one under it, an overzoomed stand-in, or a tile that owns pixels it should not, is visible on screen. The default is false.

    Declaration

    Objective-C

    - (void)setDebugTileBorders:(BOOL)enabled;

    Swift

    func setDebugTileBorders(_ enabled: Bool)

    Parameters

    enabled

    The new state of the tile border debug overlay.

  • Returns the click type detection state.

    Declaration

    Objective-C

    - (BOOL)isClickTypeDetection;

    Swift

    func isClickTypeDetection() -> Bool

    Return Value

    True if click type detection is enabled.

  • Sets the state of the click type detection flag. If set to true clicks are categorized as normal clicks, double clicks, long clicks and dual clicks. The default is true.

    Declaration

    Objective-C

    - (void)setClickTypeDetection:(BOOL)enabled;

    Swift

    func setClickTypeDetection(_ enabled: Bool)

    Parameters

    enabled

    The new state of the click type detection flag.

  • Returns how far a pointer may travel before a press stops counting as a click.

    Declaration

    Objective-C

    - (float)getClickMovingTolerance;

    Swift

    func getClickMovingTolerance() -> Float

    Return Value

    The tolerance in density-independent pixels (dp). The default is 32.

  • Sets how far a pointer may travel before a press stops counting as a click and the map starts panning. The default, 32 dp, is a finger-sized threshold; a mouse wants far less (maplibre uses 3 px), which is why a desktop or web host lowers it.

    Declaration

    Objective-C

    - (void)setClickMovingTolerance:(float)tolerance;

    Swift

    func setClickMovingTolerance(_ tolerance: Float)

    Parameters

    tolerance

    The new tolerance in density-independent pixels (dp).

  • Returns the double click detection state.

    Declaration

    Objective-C

    - (BOOL)isDoubleClickDetection;

    Swift

    func isDoubleClickDetection() -> Bool

    Return Value

    True if double click detection is enabled.

  • Sets the state of the double click detection flag. If set to true clicks, then double clicks are detected separately from normal clicks. are categorized as normal clicks, double clicks, The click type resolving takes about 400ms (configurable via setDoubleClickMaxDuration), so for applications that do not require this functionality, it can be turned off. The default is true.

    Declaration

    Objective-C

    - (void)setDoubleClickDetection:(BOOL)enabled;

    Swift

    func setDoubleClickDetection(_ enabled: Bool)

    Parameters

    enabled

    The new state of the double click detection flag.

  • Returns the long click duration in seconds.

    Declaration

    Objective-C

    - (float)getLongClickDuration;

    Swift

    func getLongClickDuration() -> Float

    Return Value

    The long click duration in seconds.

  • Sets the long click duration in seconds. The default is value is 0.4 (400ms).

    Declaration

    Objective-C

    - (void)setLongClickDuration:(float)duration;

    Swift

    func setLongClickDuration(_ duration: Float)

    Parameters

    duration

    The new duration for the long click in seconds.

  • Returns the double click max duration in seconds.

    Declaration

    Objective-C

    - (float)getDoubleClickMaxDuration;

    Swift

    func getDoubleClickMaxDuration() -> Float

    Return Value

    The double click max duration in seconds.

  • Sets the double click max in seconds. The default is value is 0.4 (400ms).

    Declaration

    Objective-C

    - (void)setDoubleClickMaxDuration:(float)duration;

    Swift

    func setDoubleClickMaxDuration(_ duration: Float)

    Parameters

    duration

    The new value for the double click max duration detection in seconds.

  • Returns the tile size used for drawing map tiles.

    Declaration

    Objective-C

    - (int)getTileDrawSize;

    Swift

    func getTileDrawSize() -> Int32

    Return Value

    The tile size in density-independent pixels (dp).

  • Sets the tile size for drawing map tiles. Different datasources may have different tile sizes, this option can be used to compensate for bigger or smaller tiles than default. The default is 256.

    A style’s own sizes do NOT follow it: a vector tile layer decodes against this size, so a label stays the same dp whatever tile the layer picks. Set it before adding the layer - a layer reads it when it joins the map.

    Declaration

    Objective-C

    - (void)setTileDrawSize:(int)tileDrawSize;

    Swift

    func setTileDrawSize(_ tileDrawSize: Int32)

    Parameters

    tileDrawSize

    The new tile size in density-independent pixels (dp).

  • Returns how many zoom levels the camera is offset from the tile-size convention.

    Declaration

    Objective-C

    - (float)getZoomOffset;

    Swift

    func getZoomOffset() -> Float

    Return Value

    The zoom offset in levels. The default is 0.

  • Sets how many zoom levels the camera is offset from the tile-size convention.

    The SDK calibrates on a 256-pixel tile, maplibre and mapbox-gl on a 512-pixel one, so an offset of 1 adopts theirs. It RENUMBERS and nothing else: label and line sizes do not move with it, which is why it is not just a bigger TileDrawSize. Changing it changes what getZoom() reports, so a stored camera and a visibleZoomRange move with it.

    Declaration

    Objective-C

    - (void)setZoomOffset:(float)offset;

    Swift

    func setZoomOffset(_ offset: Float)

    Parameters

    offset

    The new zoom offset in levels. The default is 0.

  • Returns the factor on the screen size a tile may cover before it is refined.

    Declaration

    Objective-C

    - (float)getTileLODFactor;

    Swift

    func getTileLODFactor() -> Float

    Return Value

    The tile LOD factor. The default is 0.5; 1 is exactly tangram’s rule.

  • Sets how big a tile may get on screen before the next zoom level is used, as a factor on tangram’s rule (core/src/tile/tileManager.cpp): refine while the tile’s projected screen area is at least that of a 2x2 block of nominal tiles. A factor of 1 is that rule verbatim, larger keeps tiles coarser (fewer tiles, fewer labels, less detail), smaller refines further. Where it matters is a tilted view: a tile near the horizon collapses to a few pixels of screen while its distance barely grows, so this - not the view distance - is what decides how much of the horizon band is drawn at full detail.

    Declaration

    Objective-C

    - (void)setTileLODFactor:(float)factor;

    Swift

    func setTileLODFactor(_ factor: Float)

    Parameters

    factor

    The new tile LOD factor. The default is 0.5.

  • Returns how many distinct zoom levels a tilted view may spread over.

    Declaration

    Objective-C

    - (float)getTileLODMaxZoomLevelsOnScreen;

    Swift

    func getTileLODMaxZoomLevelsOnScreen() -> Float

    Return Value

    The zoom levels on screen. The default is 9.314, maplibre’s.

  • Sets how many distinct zoom levels the frame may spread over when the horizon is at the top of the screen - maplibre’s maxZoomLevelsOnScreen (setSourceTileLodParams). It sets how fast the level decays toward the horizon: HIGHER spreads more levels over the frame, so the far field coarsens faster and costs fewer tiles; LOWER keeps far ground finer and costs more. maplibre’s 9.314 is our screen-area rule exactly, so it is the default and changing nothing changes nothing. This supersedes the old TileLODForeshorteningLimit, which bounded the same term from the other side with a number that had no reference behind it.

    Declaration

    Objective-C

    - (void)setTileLODMaxZoomLevelsOnScreen:(float)levels;

    Swift

    func setTileLODMaxZoomLevelsOnScreen(_ levels: Float)

    Parameters

    levels

    The zoom levels on screen. The default is 9.314.

  • Returns how many times more tiles a tilted view may load than a top-down one.

    Declaration

    Objective-C

    - (float)getTileLODTileCountRatio;

    Swift

    func getTileLODTileCountRatio() -> Float

    Return Value

    The ratio. The default is 3, maplibre’s.

  • Sets the cap on how many more tiles a tilted view may load than a top-down one - maplibre’s tileCountMaxMinRatio. When the cap would be exceeded the level is lowered uniformly across the frame until it fits. NOTE this binds only when TileLODMaxZoomLevelsOnScreen asks for a gentler far field than the default: at the default the pitched view never counts as asking for more tiles than a flat one, so the cap is inert. It bounds the cost of refining the horizon, it does not rescue a view that is slow for another reason.

    Declaration

    Objective-C

    - (void)setTileLODTileCountRatio:(float)ratio;

    Swift

    func setTileLODTileCountRatio(_ ratio: Float)

    Parameters

    ratio

    The ratio. The default is 3.

  • Applies a named set of the tile LOD numbers - TileLODFactor, TileLODMaxZoomLevelsOnScreen, TileLODTileCountRatio and TileStyleZoomLift at once. They multiply into the tile count, so tuning them separately is how a map ends up four times more expensive than any reference renderer without anyone deciding to. Set a profile for the platform, then override one number if a specific map needs it.

    Declaration

    Objective-C

    - (void)setTileLODProfile:(enum MSFTileLODProfile)profile;

    Swift

    func setTileLODProfile(_ profile: MSFTileLODProfile)

    Parameters

    profile

    The profile to apply.

  • Returns how many zoom levels above its own a coarsened tile may be styled at.

    Declaration

    Objective-C

    - (int)getTileStyleZoomLift;

    Swift

    func getTileStyleZoomLift() -> Int32

    Return Value

    The lift in zoom levels. The default is 2.

  • Sets how many zoom levels above its own zoom a coarsened tile matches its style rules at. The LOD rule (see setTileLODFactor) hands back a tile coarser than the camera asked for, and a CartoCSS [zoom] filter gates on the TILE, so a converted MapBox style’s minzoom - a VIEW-zoom gate in the original - stops matching the moment the tile coarsens: one level, and the far half of a tilted view loses every building along a straight tile edge. This lifts the zoom the rules are matched at, without changing which tiles are drawn. It is bounded because a far tile styled at the camera’s zoom emits the whole near-field content - every label, every arrow - over ground tens of times wider. 2 covers the first two coarsening steps, where the visible edge is; 0 restores the tile’s own zoom.

    Declaration

    Objective-C

    - (void)setTileStyleZoomLift:(int)levels;

    Swift

    func setTileStyleZoomLift(_ levels: Int32)

    Parameters

    levels

    The lift in zoom levels. The default is 2.

  • Returns the dots per inch value.

    Declaration

    Objective-C

    - (float)getDPI;

    Swift

    func getDPI() -> Float

    Return Value

    The dots per inch value.

  • Sets the dots per inch value. This is calculated automatically by the SDK when the MapView is created using the device screen parameters. The purpose of this value is to compensate for very high or low resolution devices, so that the map remains readable.

    Declaration

    Objective-C

    - (void)setDPI:(float)dpi;

    Swift

    func setDPI(_ dpi: Float)

    Parameters

    dpi

    The new dots per inch value.

  • Returns the draw distance value.

    Declaration

    Objective-C

    - (float)getDrawDistance;

    Swift

    func getDrawDistance() -> Float

    Return Value

    The draw distance value.

  • Sets a new draw distance value. The higher the draw distance the more tiles can be seen, if the map is tilted. Changing the draw distance will cause the horizon to move, which means that the if the sky bitmap is used, the horizon may not match up anymore. Increasing this value will decrease performance and increase network traffic, if online map is used. The default is 16.

    Declaration

    Objective-C

    - (void)setDrawDistance:(float)drawDistance;

    Swift

    func setDrawDistance(_ drawDistance: Float)

    Parameters

    drawDistance

    The new draw distance value.

  • Returns the vertial field of view angle.

    Declaration

    Objective-C

    - (int)getFieldOfViewY;

    Swift

    func getFieldOfViewY() -> Int32

    Return Value

    The vertical field of view angle in degrees.

  • Sets the vertial field of view angle. Larger values increase the viewable area, at the cost of performance and additional perspective distortion. The default is 70.

    Declaration

    Objective-C

    - (void)setFieldOfViewY:(int)fovY;

    Swift

    func setFieldOfViewY(_ fovY: Int32)

    Parameters

    fovY

    The new vertical field of view angle in degrees.

  • Returns the panning mode.

    Declaration

    Objective-C

    - (enum MSFPanningMode)getPanningMode;

    Swift

    func getPanningMode() -> MSFPanningMode

    Return Value

    The panning mode.

  • Sets the panning mode. The default is PanningMode::FREE.

    Declaration

    Objective-C

    - (void)setPanningMode:(enum MSFPanningMode)panningMode;

    Swift

    func setPanningMode(_ panningMode: MSFPanningMode)

    Parameters

    panningMode

    The new panning mode.

  • Returns the pivot mode.

    Declaration

    Objective-C

    - (enum MSFPivotMode)getPivotMode;

    Swift

    func getPivotMode() -> MSFPivotMode

    Return Value

    The pivot mode.

  • Sets the pivot mode. The default is PIVOT_MODE_TOUCHPOINT

    Declaration

    Objective-C

    - (void)setPivotMode:(enum MSFPivotMode)pivotMode;

    Swift

    func setPivotMode(_ pivotMode: MSFPivotMode)

    Parameters

    pivotMode

    The new pivot mode.

  • Returns the state of seamless horizontal panning flag.

    Declaration

    Objective-C

    - (BOOL)isSeamlessPanning;

    Swift

    func isSeamlessPanning() -> Bool

    Return Value

    True if seamless horizontal panning is enabled.

  • Sets the state of seamless horizontal panning flag. If set to true, the user can scroll seamlessly from the left side of the map to the right, and the other way around. The default is true.

    Declaration

    Objective-C

    - (void)setSeamlessPanning:(BOOL)enabled;

    Swift

    func setSeamlessPanning(_ enabled: Bool)

    Parameters

    enabled

    The new state of seamless horizontal panning flag.

  • Returns the state of the restricted panning flag.

    Declaration

    Objective-C

    - (BOOL)isRestrictedPanning;

    Swift

    func isRestrictedPanning() -> Bool

    Return Value

    True if restricted panning is enabled.

  • Sets the restricted panning flag. If set to true, then focus point coordinates and zoom level of the map view will be adjusted to display as little empty background as possible. The default is false.

    Declaration

    Objective-C

    - (void)setRestrictedPanning:(BOOL)enabled;

    Swift

    func setRestrictedPanning(_ enabled: Bool)
  • Returns true if tilting gesture direction is reversed (and same as with Google Maps).

    Declaration

    Objective-C

    - (BOOL)isTiltGestureReversed;

    Swift

    func isTiltGestureReversed() -> Bool

    Return Value

    True if tilting gesture direction is reversed (and same as with Google Maps). Otherwise returns false.

  • Sets the tilting gesture direction. By default, the gesture is not reversed.

    Declaration

    Objective-C

    - (void)setTiltGestureReversed:(BOOL)reversed;

    Swift

    func setTiltGestureReversed(_ reversed: Bool)

    Parameters

    reversed

    True if Google Maps compatible mode should be used. False otherwise (default).

  • Returns the state of zoom gestures.

    Declaration

    Objective-C

    - (BOOL)isZoomGestures;

    Swift

    func isZoomGestures() -> Bool

    Return Value

    True if zoom gestures are enabled. False otherwise.

  • Sets the zoom gestures flag. Zoom gestures allow to use double click and dual click to zoom in/out of the map. Enabled by default. Note that zoom gestures require that click detection mode is enabled and also that double click detection is enabled.

    Declaration

    Objective-C

    - (void)setZoomGestures:(BOOL)enabled;

    Swift

    func setZoomGestures(_ enabled: Bool)

    Parameters

    enabled

    True if zoom gestured should be enabled, false otherwise.

  • Returns the state of rotation gestures.

    Declaration

    Objective-C

    - (BOOL)isRotationGestures;

    Swift

    func isRotationGestures() -> Bool

    Return Value

    True if rotation gestures are enabled. False otherwise.

  • Sets the rotation gestures flag. Rotation gestures allow to use pinch to rotate the map. By default, rotation gestures are not enabled.

    Declaration

    Objective-C

    - (void)setRotationGestures:(BOOL)enabled;

    Swift

    func setRotationGestures(_ enabled: Bool)

    Parameters

    enabled

    True if rotation gestured should be enabled, false otherwise.

  • Returns the number of threads used by the envelope task pool.

    Declaration

    Objective-C

    - (int)getEnvelopeThreadPoolSize;

    Swift

    func getEnvelopeThreadPoolSize() -> Int32

    Return Value

    The envelope task thread pool size.

  • Sets the number of threads used by the envelope task pool. More threads means more envelope tasks are executed in parallel. This might speed up the data query, but may cause performance drops. Default is 1.

    Declaration

    Objective-C

    - (void)setEnvelopeThreadPoolSize:(int)poolSize;

    Swift

    func setEnvelopeThreadPoolSize(_ poolSize: Int32)

    Parameters

    poolSize

    The new envelope task thread pool size.

  • Returns the number of threads used by the tile task pool.

    Declaration

    Objective-C

    - (int)getTileThreadPoolSize;

    Swift

    func getTileThreadPoolSize() -> Int32

    Return Value

    The tile task thread pool size.

  • Sets the number of threads used by the tile task pool. More threads means more tile tasks are executed in parallel. This might speed up the data query, but may cause performance drops. Default is 1.

    Declaration

    Objective-C

    - (void)setTileThreadPoolSize:(int)poolSize;

    Swift

    func setTileThreadPoolSize(_ poolSize: Int32)

    Parameters

    poolSize

    The new tile task thread pool size.

  • Returns the clear color used by the renderer before drawing anything else. By default, this is white. It should be set to (0, 0, 0, 0) if transparent MapView is needed.

    Declaration

    Objective-C

    - (MSFColor *)getClearColor;

    Swift

    func getClearColor() -> MSFColor!

    Return Value

    The clear color.

  • Sets the clear color of the renderer.

    Declaration

    Objective-C

    - (void)setClearColor:(MSFColor *)color;

    Swift

    func setClear(_ color: MSFColor!)

    Parameters

    color

    The new clear color.

  • Returns the sky color.

    Declaration

    Objective-C

    - (MSFColor *)getSkyColor;

    Swift

    func getSkyColor() -> MSFColor!

    Return Value

    The sky color.

  • Sets the sky color. The purpose of the sky bitmap is to fill out the empty space visible at low tilt angles.

    Declaration

    Objective-C

    - (void)setSkyColor:(MSFColor *)color;

    Swift

    func setSkyColor(_ color: MSFColor!)

    Parameters

    color

    The new sky color. If the color is transparent, sky is not rendered.

  • Returns the background bitmap. May be null.

    Declaration

    Objective-C

    - (MSFBitmap *)getBackgroundBitmap;

    Swift

    func getBackgroundBitmap() -> MSFBitmap!

    Return Value

    The background bitmap.

  • Sets the background bitmap. The purpose of the background bitmap is to fill out the empty space when there’s no map data visible. The bitmap will get scaled and repeated to cover the hole visible area. If a null pointer is passed, the background won’t be drawn. The width and height of the bitmap must be power of two (for example: 256 * 256 or 128 * 512). It’s also preferred if the bitmap was square (width == height), but this is not a requirement. The default is “default_background.png”.

    Declaration

    Objective-C

    - (void)setBackgroundBitmap:(MSFBitmap *)backgroundBitmap;

    Swift

    func setBackgroundBitmap(_ backgroundBitmap: MSFBitmap!)

    Parameters

    backgroundBitmap

    The new background bitmap.

  • Returns the state of the user input flag.

    Declaration

    Objective-C

    - (BOOL)isUserInput;

    Swift

    func isUserInput() -> Bool

    Return Value

    True if user input is allowed.

  • Sets the state of the user input flag. If set to false the user won’t be able to pan the map using touch controls, programmatic map panning using MapView methods is still possible. The default is false.

    Declaration

    Objective-C

    - (void)setUserInput:(BOOL)enabled;

    Swift

    func setUserInput(_ enabled: Bool)

    Parameters

    enabled

    The new state of the user input flag.

  • Returns the panning speed mode.

    Declaration

    Objective-C

    - (enum MSFPanningSpeedMode)getPanningSpeedMode;

    Swift

    func getPanningSpeedMode() -> MSFPanningSpeedMode

    Return Value

    The panning speed mode.

  • Sets how fast a one-finger pan moves the map on a tilted view. The default is PANNING_SPEED_MODE_ANCHORED, which keeps the speed a gesture starts with for as long as it lasts; PANNING_SPEED_MODE_MAP is the exact grab-the-world pan, which changes speed as the finger moves between near and far parts of the screen.

    Declaration

    Objective-C

    - (void)setPanningSpeedMode:(enum MSFPanningSpeedMode)mode;

    Swift

    func setPanningSpeedMode(_ mode: MSFPanningSpeedMode)

    Parameters

    mode

    The new panning speed mode.

  • Returns the free roam mode.

    Declaration

    Objective-C

    - (enum MSFFreeRoamMode)getFreeRoamMode;

    Swift

    func getFreeRoamMode() -> MSFFreeRoamMode

    Return Value

    The free roam mode.

  • Sets the free roam mode: what a one-finger drag does, and which camera model the tilt and the rotation follow. Free roam is what makes content placed in the sky (CelestialLayer) reachable, since it is normally off the top of the screen. To look ABOVE the horizon the tilt range has to allow a negative tilt - e.g. setTiltRange(MapRange(-90, 90)) - as it stops at the horizon by default. The default is FREE_ROAM_MODE_OFF.

    Declaration

    Objective-C

    - (void)setFreeRoamMode:(enum MSFFreeRoamMode)mode;

    Swift

    func setFreeRoamMode(_ mode: MSFFreeRoamMode)

    Parameters

    mode

    The new free roam mode.

  • Returns how fast a free roam drag turns the view.

    Declaration

    Objective-C

    - (float)getFreeRoamLookSensitivity;

    Swift

    func getFreeRoamLookSensitivity() -> Float

    Return Value

    The turn in degrees per inch of drag.

  • Sets how fast a free roam drag turns the view, in degrees per inch of drag. The default is 90, i.e. an inch of drag turns a quarter turn.

    Declaration

    Objective-C

    - (void)setFreeRoamLookSensitivity:(float)degreesPerInch;

    Swift

    func setFreeRoamLookSensitivity(_ degreesPerInch: Float)

    Parameters

    degreesPerInch

    The turn in degrees per inch of drag.

  • Returns how far a first person move drag travels.

    Declaration

    Objective-C

    - (float)getFreeRoamMoveSpeed;

    Swift

    func getFreeRoamMoveSpeed() -> Float

    Return Value

    The distance per inch of drag, as a fraction of the camera to focus distance.

  • Sets how far a two-finger move travels in FREE_ROAM_MODE_FIRST_PERSON, per inch of drag, as a fraction of the distance from the camera to its focus point - so a move covers the same part of the view at any zoom. The default is 0.5.

    Declaration

    Objective-C

    - (void)setFreeRoamMoveSpeed:(float)distancePerInch;

    Swift

    func setFreeRoamMoveSpeed(_ distancePerInch: Float)

    Parameters

    distancePerInch

    The distance per inch of drag.

  • Returns the state of the kinetic panning flag.

    Declaration

    Objective-C

    - (BOOL)isKineticPan;

    Swift

    func isKineticPan() -> Bool

    Return Value

    True if kinetic panning is enabled.

  • Sets the state of the kinetic panning flag. Kinetic panning allows the map to pan automatically using the inertia of the last swipe, after the user has finished interacting with the touch screen. Default is true.

    Declaration

    Objective-C

    - (void)setKineticPan:(BOOL)enabled;

    Swift

    func setKineticPan(_ enabled: Bool)

    Parameters

    enabled

    The new state of the kinetic panning flag.

  • Returns the state of the kinetic rotation flag.

    Declaration

    Objective-C

    - (BOOL)isKineticRotation;

    Swift

    func isKineticRotation() -> Bool

    Return Value

    True if kinetic rotation is enabled.

  • Sets the state of the kinetic rotation flag. Kinetic rotation allows the map to rotate automatically using the inertia of the last swipe, after the user has finished interacting with the touch screen. Default is true.

    Declaration

    Objective-C

    - (void)setKineticRotation:(BOOL)enabled;

    Swift

    func setKineticRotation(_ enabled: Bool)

    Parameters

    enabled

    The new state of the kinetic rotation flag.

  • Returns the state of kinetic zoom flag.

    Declaration

    Objective-C

    - (BOOL)isKineticZoom;

    Swift

    func isKineticZoom() -> Bool

    Return Value

    True if kinetic zooming is enabled.

  • Sets the state of the kinetic zooming flag. Kinetic zooming allows the map to zoom automatically using the inertia of the last swipe, after the user has finished interacting with the touch screen. Default is true.

    Declaration

    Objective-C

    - (void)setKineticZoom:(BOOL)enabled;

    Swift

    func setKineticZoom(_ enabled: Bool)

    Parameters

    enabled

    The new state of the kinetic zooming flag.

  • Returns the state of the map rotatability flag.

    Declaration

    Objective-C

    - (BOOL)isRotatable;

    Swift

    func isRotatable() -> Bool

    Return Value

    True if map rotating is enabled.

  • Sets the state of the map rotatability flag. If set to false the map can’t be rotated by any means. The default is true.

    Declaration

    Objective-C

    - (void)setRotatable:(BOOL)enabled;

    Swift

    func setRotatable(_ enabled: Bool)

    Parameters

    enabled

    The new state of the map rotatability flag.

  • Returns the tilt range constraint.

    Declaration

    Objective-C

    - (MSFMapRange *)getTiltRange;

    Swift

    func getTiltRange() -> MSFMapRange!

    Return Value

    The tilt range constraint in degrees.

  • Sets the tilt range constraint. This will limit the tilt angle of the camera to the specified range. The current tilt angle will remain unaffected, until the next time the tilt angle changes. The minimum tilt angle is -90 degrees and the maximum is 90 degrees. Values that are out of range will be clamped. The default value is MapRange(0, 90). A NEGATIVE tilt looks above the horizon: the camera stays where it is and the view pitches up, which is what an application showing the sky needs. It is opt-in, as the default range stops at the horizon.

    Declaration

    Objective-C

    - (void)setTiltRange:(MSFMapRange *)tiltRange;

    Swift

    func setTiltRange(_ tiltRange: MSFMapRange!)

    Parameters

    tiltRange

    The new tilt range constraint in degrees.

  • Returns the zoom range constraint.

    Declaration

    Objective-C

    - (MSFMapRange *)getZoomRange;

    Swift

    func getZoomRange() -> MSFMapRange!

    Return Value

    The zoom range constraint.

  • Sets the zoom range constraint. This will limit the zoom level of the camera to the specified range. The current zoom level will remain unaffected, until the next time the zoom level changes. The minimum zoom value is 0 and the maximum is 24. Values that are out of range will be clamped. The default value is MapRange(0, 24).

    Declaration

    Objective-C

    - (void)setZoomRange:(MSFMapRange *)zoomRange;

    Swift

    func setZoom(_ zoomRange: MSFMapRange!)

    Parameters

    zoomRange

    The new zoom range constraint.

  • Returns the map panning bounds constraints. Map bounds minimum and maximum points are in the base projection’s coordinate system.

    Declaration

    Objective-C

    - (MSFMapBounds *)getPanBounds;

    Swift

    func getPanBounds() -> MSFMapBounds!

    Return Value

    The map bounds constraints.

  • Sets the map panning bounds constraints. This will limit camera movement to the specified bounds. The current camera position will remain unaffected, until the next time camera position changes. Map bounds minimum and maximum points are expected to be in the base projection’s coordinate system. If the bounds are larger than the world size, they will be clamped to world bounds. The default value covers the whole world.

    Declaration

    Objective-C

    - (void)setPanBounds:(MSFMapBounds *)panBounds;

    Swift

    func setPanBounds(_ panBounds: MSFMapBounds!)

    Parameters

    panBounds

    The new map bounds constraints.

  • Returns the focus point offset (from screen center) in pixels.

    Declaration

    Objective-C

    - (MSFScreenPos *)getFocusPointOffset;

    Swift

    func getFocusPointOffset() -> MSFScreenPos!

    Return Value

    The focus point offset in pixels.

  • Sets the focus point offset (from screen center) in pixels.

    Declaration

    Objective-C

    - (void)setFocusPointOffset:(MSFScreenPos *)offset;

    Swift

    func setFocusPointOffset(_ offset: MSFScreenPos!)

    Parameters

    offset

    The new focus point offset in pixels.

  • Returns the base projection.

    Declaration

    Objective-C

    - (MSFProjection *)getBaseProjection;

    Swift

    func getBaseProjection() -> MSFProjection!

    Return Value

    The base projection.

  • Sets the base projection. All MapView, MapEventListener and Options methods use the coordinate system of this projection. For example, if base projection is set to EPSG3857 then MapView::getFocusPos returns the coordinates in the EPSG3857 coordinate system, The same applies to setter methods like MapView::setFocusPos which expect the input coordinates to be in the base projection’s coordinate system. The default is EPSG3857.

    Declaration

    Objective-C

    - (void)setBaseProjection:(MSFProjection *)baseProjection;

    Swift

    func setBaseProjection(_ baseProjection: MSFProjection!)

    Parameters

    baseProjection

    The new base projection.

  • Returns the terrain options. May be null if no terrain is configured.

    Declaration

    Objective-C

    - (MSFTerrainOptions *)getTerrainOptions;

    Swift

    func getTerrainOptions() -> MSFTerrainOptions!

    Return Value

    The terrain options.

  • Sets the terrain options. When set, 3D terrain is rendered using the elevation data source of the terrain options. Note that terrain is currently only supported with the PLANAR render projection mode. Setting null disables terrain. Note: this feature is experimental and may change in future SDK versions.

    Declaration

    Objective-C

    - (void)setTerrainOptions:(MSFTerrainOptions *)terrainOptions;

    Swift

    func setTerrain(_ terrainOptions: MSFTerrainOptions!)

    Parameters

    terrainOptions

    The new terrain options. Can be null.

  • Returns the sky options. May be null.

    Declaration

    Objective-C

    - (MSFSkyOptions *)getSkyOptions;

    Swift

    func getSkyOptions() -> MSFSkyOptions!

    Return Value

    The sky options.

  • Sets the sky options. Attaching a SkyOptions object replaces the legacy sky bitmap band with a full-screen shader sky. Pass a null pointer to go back to the legacy sky.

    Declaration

    Objective-C

    - (void)setSkyOptions:(MSFSkyOptions *)skyOptions;

    Swift

    func setSky(_ skyOptions: MSFSkyOptions!)

    Parameters

    skyOptions

    The new sky options.

  • Returns the fog (atmosphere) options. May be null.

    Declaration

    Objective-C

    - (MSFFogOptions *)getFogOptions;

    Swift

    func getFogOptions() -> MSFFogOptions!

    Return Value

    The fog options.

  • Sets the fog options - the haze distant ground fades into and the colours it carries into the sky. Setting null, or leaving the fog color transparent, means no fog.

    Declaration

    Objective-C

    - (void)setFogOptions:(MSFFogOptions *)fogOptions;

    Swift

    func setFog(_ fogOptions: MSFFogOptions!)

    Parameters

    fogOptions

    The new fog options. Can be null.

  • Returns the light (sun) options. May be null.

    Declaration

    Objective-C

    - (MSFLightOptions *)getLightOptions;

    Swift

    func getLightOptions() -> MSFLightOptions!

    Return Value

    The light options.

  • Sets the light (sun) options. The sun direction drives the shader sky, terrain surface lighting and shadows.

    Declaration

    Objective-C

    - (void)setLightOptions:(MSFLightOptions *)lightOptions;

    Swift

    func setLight(_ lightOptions: MSFLightOptions!)

    Parameters

    lightOptions

    The new light options.

  • Sets wether layers are processed in reversed order to process labels. The default is true.

    Declaration

    Objective-C

    - (void)setLayersLabelsProcessedInReverseOrder:(BOOL)enabled;

    Swift

    func setLayersLabelsProcessedInReverseOrder(_ enabled: Bool)

    Parameters

    enabled

    wether to process layers in reversed order.

  • Returns wether layers are processed in reversed order to process labels.

    Declaration

    Objective-C

    - (BOOL)isLayersLabelsProcessedInReverseOrder;

    Swift

    func isLayersLabelsProcessedInReverseOrder() -> Bool

    Return Value

    True if layers are processed in reversed order.

  • Undocumented

    Declaration

    Objective-C

    -(void)dealloc;

    Swift

    func dealloc()